Experimental horror · Solo · 2023

Lakefront Restaurant

A short first-person horror game where randomized events and environmental interactions make each playthrough less predictable.

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Lakefront Restaurant: a parked car outside the restaurant at night

A small experiment in unpredictable horror.

Lakefront Restaurant is a short experimental first-person horror game built around randomized events and environmental interaction. The project gave me room to test how much tension can come from systems rather than scripted sequences alone.

Lakefront Restaurant: the dim interior bar with stools along the counter

Making the environment matter.

One of the central systems involved interacting with objects in the restaurant, including the dishwasher. These interactions were designed to make the environment feel more like a space the player could understand and manipulate.

Randomized events were layered on top of that structure so that players could not simply memorize a single sequence of scares hitting the goal of implimenting "randomized horror".

Lakefront Restaurant: a kitchen prep area with a steel table
Lakefront Restaurant: a long dark hallway lit by one fluorescent light

Letting players expose the problems.

Playtesting helped reveal which events were effective, which were too predictable, and where players became confused. That feedback informed changes and eventually contributed to the Director's Cut which changed puzzles, story elements, and more.

Lesson: horror systems need uncertainty, but players still need enough information to understand what their actions mean.

What I took forward.

The project reinforced how useful small, focused experiments can be. Instead of trying to build a huge horror game, I could isolate a few ideas, test them, and learn from the results. While the game was a success with players and praised for its PS1-inspired graphics, atmosphere, and mechanics, some criticized its slow pacing and simplistic story.

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