About
Hi, I'm Nick.
Game designer and developer interested in building systems that give players room to explore, experiment, and make their own stories.
PROFILE / PERSONAL IMAGE
A little about me
Curious about how games work.
I've spent years making games, prototypes, experiments, and small projects to understand what makes an idea fun once a player actually gets their hands on it.
My work has covered gameplay programming, systems design, level design, AI, prototyping, horror, first-person shooters, multiplayer experiments, and educational simulations.
I enjoy the entire process: getting something playable quickly, finding the problems through playtesting, and turning those discoveries into better design.
Skills
What I bring.
Game DesignGameplay loops, systems, progression, mechanics, player experience.
ProgrammingUnity, C#, gameplay systems, tools, interaction, prototyping.
Level DesignFlow, encounters, exploration, pacing, environmental storytelling.
AI & SystemsEnemy behaviors, procedural systems, gameplay logic, simulation.
IterationPlaytesting, feedback, debugging, scope management, refinement.
Team DevelopmentGame jams, collaborative development, rapid prototyping, shared goals.
Links
Find more of my work.
My GitHub contains repositories for projects including game-jam work and internship-related development.