Retro FPS · Solo · 2020

Riverwood

A retro first-person shooter set in a cursed castle, and my first publicly released game.

Itch.io ↗ GameJolt ↗
Riverwood: a red-skied town street with a skull on the wall and a shotgun in view

My first public release.

Riverwood is a retro first-person shooter set in the cursed castle of Riverwood. It was my first publicly released game and became an important pillar for everything that followed through years of learning.

Riverwood: a stone corridor with lanterns and skulls, with health and ammo on the HUD

Learning through a complete game.

The project covered the full process of making a small game: prototyping, level flow, combat, encounters, boss design, playtesting, release, and responding to player feedback.

Completing and releasing the game gave me a much better understanding of how individual mechanics become a complete player experience.

Riverwood: a dark dungeon hall with a spider enemy ahead
Riverwood: a dark dungeon hall with a spider enemy ahead

Shipping changes how you think.

Once the game was public, feedback exposed issues that were difficult to see during development. That experience changed how I approach playtesting and scope on later projects.

Key takeaway: finishing a smaller project can teach more than endlessly expanding an unfinished one.
Next project

Hollowborn

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