Game jam · Team · 2025

Splash Ball

A local multiplayer water-balloon party game created with the Game Design Club during a rapid game jam.

Splashball

Fast multiplayer design.

Splash Ball was created with Curtis Gorman for the Game Design Club's first game jam. It is a local multiplayer water-balloon party game built around quick rounds and immediate interaction.

Splashball: main game screen with two players
Splashball: main menu selecting characters and teams

Programming under a deadline.

My primary responsibility was programming. The short jam window forced us to prioritize the core game experience, work from a shared GDD, and continuously test whether a feature was worth keeping.

Splashball: image
Splashball: image

Cutting scope is part of design.

The project reinforced how valuable rapid playtesting is. A mechanic that looks good on paper still needs to earn its place in a short game.

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